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package Obstacle;

import Game.Game;
import Util.Entity;



/**
 * en entitet som fungerar som ett hinder
 *
 * @author Oscar Linger
 */
class MurEntity extends Entity {

	private Game game;

	public MurEntity(Game game,String ref,int x,int y) {
		super(ref,x,y);

		this.game = game;
	//	dx = -moveSpeed;
	}

	
	public void collidedWith(Entity other) {
		// collisions with aliens are handled elsewhere
	}
}